Type | Conference Paper - 3rd International Conference for Design Education Researchers |
Title | STEAM by Design |
Author(s) | |
Publication (Day/Month/Year) | 2015 |
URL | https://www.researchgate.net/profile/Erik_Bohemia/publication/279182507_Proceedings_of_the_3rd_International_Conference_for_Design_Education_Researchers_(volume_3)/links/558cec9708aee43bf6ae4af0.pdf#page=203 |
Abstract | STEAM by Design introduces a multifaceted approach to 21st century STEM education that transforms discreet subject introduction to transdisciplinary place based projects. STEAM by Design links art, architecture, engineering, and construction as dynamic, creative processes and drivers of innovation for K-12 learning. Connecting the neuroscience of motivational, active learning with the true purpose of education or the application of one’s learning in responsible ways, STEAM by Design demonstrates imagination at work. It introduces teacher-tested, eLearning support for today’s students who spend significant amounts of time outside the classroom informally learning using mobile technology devices. Demystifying STEM diversifies STEM-literate populations with fun and engaging activities that expand and integrate traditional approaches in design activities linked to NEXT Generation Science Standards Crosscutting Concepts. Participants research relationships between objects, people, and space brainstorming ideas to solve problems. Students explore scientific ideas engaging in the very processes of design inquiry that research, define, propose, evaluate, and refine ideas. As prospective designers, participants learn to think critically, communicate, collaborate, and execute improvements using everyday technologies. STEAM by Design motivates learners, extends focus and concentration and blurs work, play and fun with innovative experiences |
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