STEAM by Design

Type Conference Paper - 3rd International Conference for Design Education Researchers
Title STEAM by Design
Author(s)
Publication (Day/Month/Year) 2015
URL https://www.researchgate.net/profile/Erik_Bohemia/publication/279182507_Proceedings_of_the_3rd_Inter​national_Conference_for_Design_Education_Researchers_(volume_3)/links/558cec9708aee43bf6ae4af0.pdf#p​age=203
Abstract
STEAM by Design introduces a multifaceted approach to 21st century
STEM education that transforms discreet subject introduction to transdisciplinary
place based projects. STEAM by Design links art, architecture, engineering, and
construction as dynamic, creative processes and drivers of innovation for K-12
learning. Connecting the neuroscience of motivational, active learning with the
true purpose of education or the application of one’s learning in responsible
ways, STEAM by Design demonstrates imagination at work. It introduces
teacher-tested, eLearning support for today’s students who spend significant
amounts of time outside the classroom informally learning using mobile
technology devices. Demystifying STEM diversifies STEM-literate populations
with fun and engaging activities that expand and integrate traditional
approaches in design activities linked to NEXT Generation Science Standards
Crosscutting Concepts. Participants research relationships between objects,
people, and space brainstorming ideas to solve problems. Students explore
scientific ideas engaging in the very processes of design inquiry that research,
define, propose, evaluate, and refine ideas. As prospective designers,
participants learn to think critically, communicate, collaborate, and execute
improvements using everyday technologies. STEAM by Design motivates
learners, extends focus and concentration and blurs work, play and fun with
innovative experiences

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